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Thinking in Diagrams

System archetype

Systems & feedbackField guide · Systems & feedback · 6 of 6

Which stories play out again and again?

Over the causal loop diagram’s marks, a system archetype shows a declared archetype, one line of words, and roles above variables’ names.

  • Causal-loop diagram Variables: customers. customers
    variable
  • Causal-loop diagram Variables: price; sales. Effects: price to sales (polarity not yet set). price sales
    effect
  • Causal-loop diagram Variables: price; sales; revenue. Effects: price to sales (−, opposite direction); sales to revenue (+, same direction). − + price sales revenue
    polarity
  • Causal-loop diagram Variables: orders; deliveries. Effects: orders to deliveries (+, same direction, with a delay). + orders deliveries
    delay
  • Causal-loop diagram: R1 practice habit Variables: practice; skill; enjoyment. Effects: practice to skill (+, same direction); skill to enjoyment (+, same direction); enjoyment to practice (+, same direction). Loop R1 practice habit, reinforcing: practice, skill, enjoyment, and back to practice. + + + practice skill enjoyment R1practice habit
    loop
  • Causal-loop diagram: R1 compounding Variables: savings; interest. Effects: savings to interest (+, same direction); interest to savings (+, same direction). Loop R1 compounding, reinforcing: savings, interest, and back to savings. + + savings interest R1compounding
    reinforcing loop
  • Causal-loop diagram: B1 warming up Variables: room heat; heating. Effects: room heat to heating (−, opposite direction); heating to room heat (+, same direction). Loop B1 warming up, balancing: room heat, heating, and back to room heat. − + room heat heating B1warming up
    balancing loop
  • Causal-loop diagram Variables: orders; stock. Effects: orders to stock (−, opposite direction). Boundary the shop contains: orders; stock. the shop − orders stock
    boundary
  • Causal-loop diagram Variables: weather (external driver); footfall. Effects: weather to footfall (+, same direction). Boundary the café contains: footfall. Outside every boundary: weather. the café + ‹weather› footfall
    external driver
  • Causal-loop diagram Variables: staffing gap; hiring. Effects: staffing gap to hiring (+, same direction). + staffing gap hiring
    gapdrawn as an ordinary variable
  • Causal-loop diagram Variables: workload; mistakes. Effects: workload to mistakes (+, same direction, nonlinear). + workload mistakes
    nonlinear effect
  • Causal-loop diagram Variables: training; quality. Effects: training to quality (polarity not yet set, hypothesis). training quality
    evidence coding
  • Causal-loop diagram Variables: reorder point (leverage point). ????reorder point
    leverage point
  • Causal-loop diagram Variables: . Behavior note: oscillation. oscillation
    behavior note
  • Causal-loop diagram Variables: price; sales. Effects: price to sales (−, opposite direction, viewpoint: Growth). −Growth price sales
    viewpoint tag
  • System archetype: fixes that fail Variables: . Declared: fixes that fail, which the structure doesn't match. Archetype: fixes that fail
    archetype
  • System archetype Variables: pests; spraying (symptomatic solution). Effects: pests to spraying (+, same direction). + pests sprayingsymptomatic solution
    symptomatic solutiona role, written above its variable's name
  • System archetype Variables: pests; hedgerows planted (fundamental solution). Effects: pests to hedgerows planted (+, same direction). + pests hedgerows plantedfundamental solution
    fundamental solutiona role, written above its variable's name
  • System archetype Variables: spraying; predators lost (side effect). Effects: spraying to predators lost (+, same direction). + spraying predators lostside effect
    side effecta role, written above its variable's name

How each mark is drawn and read: chapter 10, What the notation expresses.

A line with an arrowhead is an effect, as in a causal loop diagram: a change in the variable at its tail causes one in the variable at its head, its polarity giving which way.

System archetype: fixes that fail Variables: pests; spraying (symptomatic solution); natural predators (side effect). Effects: pests to spraying (+, same direction); spraying to pests (−, opposite direction); spraying to natural predators (−, opposite direction); natural predators to pests (−, opposite direction, with a delay). Loop B1 fewer pests, balancing: pests, spraying, and back to pests. Loop R1 pests return, reinforcing: pests, spraying, natural predators, and back to pests. Declared: fixes that fail, which the structure matches, with its delay. + − − − pests sprayingsymptomatic solution natural predatorsside effect B1fewer pests R1pests return Archetype: fixes that fail

Spraying, the symptomatic solution, lowers pests in B1 fewer pests; through its side effect, natural predators, and a delay, R1 pests return brings them back: the loops of the declared archetype, fixes that fail (chapter 10’s valley).

Draw one when a fix worked at first and the problem came back worse, when growth slowed while the effort behind it kept rising, or when a situation’s loops sound like a story from somewhere else (chapter 10’s signals).

Whether these predators eat these pests is a question for evidence, not for matching. How late a delayed change arrives, and why and how hard to act at a leverage point, go in a behavior note or prose beside the diagram (chapter 10, what stays informal).

  • Reasoning5 of 5
  • Polish4 of 5archetype trace → leverage story
  1. Match a diagram's loops to one archetype
  2. Adapt the structure and check every effect
  3. Compare archetypes, side effects, delays and leverage points
  • A system archetype is drawn with a causal loop diagram’s marks, with roles and a declared archetype written on it.